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Friends’ Central CID Documentation Website


Welcome!

Welcome to the CID, Friends’ Central’s newest space, built to inspire creation and creativity.

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Look through the side menu for different machine guides, use the search bar to find specific sections or continue on this page for an introduction to the website.


What is this place?

This is the official CID tool documentation website, cataloging many of the tools found in the different areas of the CID. If you are new to the CID these guides can help you learn the basic functionality of these tools and give you simple projects to build your understanding.

Guides Available

3D printers

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CNC Machine

Water Jet Cutter


Subsections of Home

Subsections of 3D Printers

Subsections of Formlabs

Uploading Files


To upload files to the FormLabs printer first open the PreForm application.

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Then drag and drop your intended file into the work area of the window

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From here you have a few options about how to set up your print.

One Click Print

The simplest is to hit the (icon icon) icon and use One Click Print

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Hit the Set Up Your Print button and the app will automatically rotate your model and add supports for the best print generation.

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It will also pop up the printing menu, which we will discuss in the Printing section.

Manual Setup

Moving and Rotation

To move the print around the print bed, first click the item you wish to move, and you will see two arrows pop up around your shape, as well as 3 quarter rings.

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Once that happens you can either move it on the main axis by dragging those arrows, or just grab and drag the object to wherever you want it.

You can also rotate it by grabbing and dragging the quarter rings or the (icon icon) icon.

It is recommended to rotate the object so that the least amount of overhang is achieved:

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And there are no shapes that create cups:

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Again a menu with certain options will also appear next to the (icon icon) icon.

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The Auto-Orient Selected will rotate the object to have the optimal setup.

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The Orient To Face button will allow you to click on a face of the print and the program will lay it flat against the print bed such that the arrow that appears will point straight down into the bed.

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You can also edit its rotation more precisely by clicking the arrows next to Orient X, Orient Y, and Orient Z to rotate it around those axes.

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There also is a handful of options labeled Orient To Bounding Box. This will lay the face of the rectangular box around the object flat against the bed.

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Finally the Reset Selected button will return the object to it’s original orientation.

Scaling

To scale your object, select the object, then select the (icon icon) icon. A menu will appear next to the icon.

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The text boxes allow you to set the scale of the object by a multiple of it’s current size and scale it evenly across all axis, or scale the axis separately to the size you specify.

The Reset button will set the object to its original dimensions.

Alternatively, when you select the object you can grab and drag the (icon icon) icon to scale it evenly.

Layout

To manage the layout of the bed, select your object and hit the (icon icon) icon. A menu will then appear.

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Auto Layout

To automatically layout your objects, you can change the Model Spacing and choose whether to select Overlap Rafts and Lock Rotation. Then hit the Layout All button.

Model Spacing Will dictate how close the pieces end up after placement.

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Overlap Rafts dictates if the support rafts can overlap.

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Lock Rotation stops the program from rotating the models while arranging them.

Duplication

To duplicate your model, first select how many copies you want, then hit the Create button.

Array

Array will duplicate your models in a regular pattern, with a specified number of rows and columns and specified spacing.

Mirroring

Hit the Mirror Models button to mirror all selected models.

Supports

To generate supports for your model, hit the (icon icon) icon and a menu will appear. If you select an object or objects, you can generate supports only for the selected objects, or alternatively generate supports for all objects by not selecting any one particular object.

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Firstly, you can automatically generate the supports by hitting the Auto-Generate All button.

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You can paint on supports by hitting the Edit button, but the details of that will not be covered here. It is recommended to use the Auto-Generate option instead.

You can edit the way supports generate in the Basic Settings section.

Raft Type will change how the support raft generates, either Full Rafts, Mini Rafts, or None.

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Raft Label will place the name of the object on the rim of the raft.

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Density Changes how often the supports will be placed.

Touchpoint Size changes the area of the contact between the support and the object.

Internal Supports will generate supports between different layers of the object.

Advanced Settings has more particular details but will not be covered on this guide.

Hitting the Reset button will reset the objects completely.

Once you are happy with the object and support placement, move to the Printer Settings section.

Printer Settings


Now that you have your print set up, click the Printer button in the top left.

Choose Printer

Under the choose printer section, select the dropdown and select Form 3/3+.

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Then underneath should appear a row named AzureGoshawk which you should select.

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Choose Material

Select whatever material is currently loaded in the printer.

Choose Layer Thickness

Layer thickness will change how fast the file prints as well as the resolution of the product. Use 0.1 mm for most prints, or smaller if you need super precise detail.

Don’t worry about the Other Settings as we do not have the hardware for those.

Done?

When you are happy with your settings, hit the Apply button in the bottom right and move to the Printing section.

Printing


Once you are ready to print, hit the Upload Print button and a menu will appear. This is the same menu that will appear when you use the One-Click Print feature.

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In this menu you can either press Add to Queue or Print Now.

Add to Queue adds it to the list of prints available on the printer.

Print Now starts the job immediately. Your object should print shortly.

Once the print has finished, go to the Removing From Bed section.

Removing Print


To remove the print from the bed, first put on latex gloves as resin can be harmful to your skin with frequent contact.

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Then open the casing around the printer by pulling up on the handle.

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Inside, you will see your print attached upside-down to the print bed, and a mechanism holding the bed.

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Unhook the latch holding the bed on and remove the print bed.

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From there, get a scraper and carefully use it to pry the print off.

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Once all of your pieces are detached from the bed, proceed to the Washing and Baking section.

Washing and Baking


These steps will use the two black machines next to the Formlabs printer.

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First, take your pieces and place them in the washing basin.

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Click the knob to power the machine on, and then click it again to start the washing. You can change the settings with the dial but they will be set up for washing for you.

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Once your pieces are done washing, you can take them out and move them into the second black box, to bake them.

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Place your pieces inside, close the lid, and click the knob once to activate the machine.

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The menu that pops up will show options for time and temperature. Use the guide on the wall to select the correct settings for your material, however 30 minutes at 60 degrees will work for the common resins that the printer will have loaded.

When the baking process is done, the print is complete!

Changing Resin


Please do not attempt to change resin yourself. Get help from a trained adult if you need a different resin type.

Subsections of UltiMaker

Uploading Files


To upload files to the Ultimaker first get the stl, obj, or other 3D file type and open it with UltiMaker Cura either through opening through File Explorer or dragging the file into the UltiMaker Cura application.

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Once the file loads in, you can move it around the buildplate and change it to your likings, or upload more files by dragging them into the application window.

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Moving

To move the print around the print bed, first click the item you wish to move, then click the (icon icon) icon and you will see three arrows pop up around your shape.

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Once that happens you can either move it on the main axis by dragging those arrows, or just grab and drag the object to wherever you want it.

You can also set it’s exact position with the menu that appears next to the (icon icon) icon.

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There you will also see two checkboxes, Lock Model and Drop Down Model.

Lock Model makes it so the model cannot move other than by changing the numbers in the menu, dragging the model or arrows will no longer move it .

Drop Down Model makes it so the model automatically moves its lowest point to be touching the print bed, and it cannot be moved upwards, but can still be moved downwards. Keep in mind that anything shown below the print bed will not be printed.

It is recommended to keep the Lock Model unselected and Drop Down Model selected.

Scaling

To scale your object, select the object, then select the (icon icon) icon, and three lines with boxes will appear.

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You can grab any of the three to stretch the object in the direction of that line, or instead grab the central box to stretch in all directions equally.

Again a menu will pop up with certain options. The text boxes allow you to set the length, width, or height of the object by measured size or percentage of the original model.

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There you will also see two checkboxes, Snap Scaling and Uniform Scaling as well as a rewind icon.

Snap Scaling makes it so the object will snap between set sizes.

Uniform Scaling makes it so all the axes will scale uniformly, meaning any change to one axis will be matched in the other two to keep the proportions of the object the same.

The rewind icon will set the object to its original dimensions.

It is recommended to keep the Snap Scaling unselected and Uniform Scaling selected unless you intentionally want an of proportion model.

Rotation

To scale your object, select the object, then select the (icon icon) icon, and three rings will appear.

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You can grab these rings and rotate them to rotate the object how you would like it to print. Keep in mind where the back of the bed is, signified by the lip where it is written Ultimaker S5.

It is recommended to rotate the object so that the least amount of overhang is achieved:

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And the maximum amount of the print is touching the build plate, shown by the light blue highlight:

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Again a menu with certain options will also appear next to the (icon icon) icon.

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The rewind icon will return the object to its original orientation.

The (icon icon) icon will rotate the model as little as possible to ensure a flat surface is laying against the print bed.

The (icon icon) icon will allow you to click on a face of the print and the program will lay it flat against the print bed. This feature is somewhat inconsistent so it may take a few tries to correctly align it.

Snap Rotation makes it so the print will only rotate in multiples of 15 degrees.

It is recommended to keep Snap Rotation selected unless a particular angle is needed.

Mirroring

When you select the (icon icon) icon, 6 arrows will appear.

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Clicking any of these arrows will mirror the object as if there was a mirror that the arrow was pointed directly into.

Mesh Type

When you click the (icon icon) icon, a section will open that allows you to change how the object prints.

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The first icon is the default, and will follow the print settings that you set.

The second prints as if is is support for a different model, which will follow the support settings that you set.

The third will deal with overlapping objects, which is much more complicated, and a full description of the options can be found here: https://support.makerbot.com/s/article/1667417981430.

The last will remove all supports in the volume of the object, but will not print the object itself.

Support Blocking

The (icon icon) icon will block support in a cubic area, similar to the last option of the last tool.

To use this, click the model you want to remove supports from, click the (icon icon) icon, and then click where you want the blocker. You can then edit the blocker as if it was any other object, using the tools above. The print will not generate any supports in the area of this block.

Material Selection

The Ultimaker can print two materials in the same print, simply click the object and select which of the two extruders you wish to print from.

Done?

Once you are happy with the object’s placement, move to the Printer Settings section.

Printer Settings


Once you have your object oriented as desired, move to the print settings menu.

There you will see lots of options, which I will briefly review here.

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Profiles

Firstly you will see a list of Profiles. These are the easiest way to select your settings.

Balanced strikes a balance of productivity, quality, strength, and accuracy. Use this for general projects.

Visual prioritizes the outwards appearance to optimize visual properties. Use this for projects that need to look good.

Engineering prioritizes accurate tolerances, and mechanical strength. Use this for projects will moving parts or that need to be stronger.

Draft is for models that are prototypes or not particularly valuable. Use this for testing and quick prints.

Resolution

Resolution will change the thickness of every layer. The bigger each layer is the faster the model will print, but the worse it will look and function. It’s recommended to use Fine for good visual quality or Fast for speed and basic functionality.

Below it may say “Recommended settings for _____ were altered”. Clicking the rewind icon will reset to recommended settings and the floppy disk icon will save the current settings as a new preset.

Strength

Infill Density

This slider will allow you to dictate how much of the interior of the print is filled in, with 0 meaning no fill, and 100 meaning completely full.

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anything down to 10% will be self supporting enough, although 20% is recommended for nearly every print. 70% is the absolute maximum you need to go for a high strength print, however this should only be used if extreme strength is needed.

Infill Pattern

This allows for a selection of how the infill will be created, with options shown below:

Grid image image Lines image image Triangles image image Trihexagon image image Cubic image image Cubic Subdivision image image Octet image image Quarter Cubic image image Concentric image image Zig Zag image image Cross image image Cross 3d image image Gyroid image image Lightning image image

Triangles is the recommended setting but this choice has little effect on the overall print.

Shell Thickness

This lets you set the thickness of the outer shells of the print, with the first box designating the side walls, and the second designating the top and bottom.

Support

Supports are how the printer helps overhangs print, as the printer must always work from bottom to top and cannot print without a surface to print on. Support can be selected and deselected, but is recommended to use whenever there are overhangs or floating objects in your print.

Support Type

This box allows for two choices, Normal and Tree.

Normal creates sheets of support under your print, connected at top and bottom:

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Tree creates branching circular structures to support overhangs in the model:

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Normal is the recommended setting unless it creates particularly hard to remove sections with print trapped between support on all sides.

Placement

Placement designates where supports generate, and gives two options, Everywhere and Touching Buildplate.

Everywhere means any overhang will be supported, no matter where on the print it is.

Touching Buildplate will only support overhangs over the buildplate, and overhangs that have other bits of object below will not generate support.

It is recommended to use Everywhere when overhangs are present.

Adhesion

Adhesion helps prints stick to the print bed and avoid shifting and warping off of the bed. It is recommended to keep this setting selected for any print.

Custom Settings

Many other specific settings can be tuned by clicking Show Custom however there are far too many to cover in this guide, so look to a more specific guide on the Cura Slicer for information on that.

Done?

Once you have your preferred settings set, move to the Slicing Files section.

Slicing Files


Once you have set up your print how you want it, press the Slice button in the bottom right.

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Once you do this, you will see a new tab appear, Preview. This allows you to look at the exact printing path of the printer.

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Here you can use the slider on the right to move up and down the layers, showing each layer path individually, and then use the bottom slider to watch the exact movement path for that layer.

Once you have done this, move to the Transferring to printer section.

Transferring to Printer


Once you have your gcode file, take the USB drive out of the printer and plug it into the computer. You can ignore any windows that pop up after doing this. Navigate back to UltiMaker Cura and look to the bottom right. If the button says Save To Removable Drive click it. If not, click the up arrow, then click Save To Removable Drive to make the button read Save To Removable Drive, then click the button.

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Once you do this a saving progress bar will appear, and then a box that says File saved. You can then press the Eject button that appears there. Once the box reads Drive Successfully Ejected you can remove the USB stick.

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Finally plug the drive back into the printer. Once you have done this move to the Printing section.

Printing


Once you plug the USB into the printer, you should be greeted with this image.

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To print, hit the Print from USB button, then scroll until you see the file you wish to print. Press the file name and another menu will appear.

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Check that the time, and two filament types match what you expect, and then press start print. Your file should then print! If the filament types do not match what is in the printer, go to the Changing Filament Section. If any other issues arise go to the Troubleshooting section.

Troubleshooting


Most errors with the UltiMaker will create an error message accompanied by the QR code. If this happens scan the QR code to find out how to fix the error.

The most common errors occur when:

The white silicone cover is not on the print heads: To fix this reinsert the silicone cover.

The printer thinks it does not have filament loaded but does: To fix hit the OK button and hit resume when it returns to the printing screen, the printer will figure out that it does in fact have filament.

Subsections of Prusa Mark 4

Uploading Files


To upload files to the Prusa Printers first get the stl, obj, or other 3D file type and open it with PrusaSlicer either through opening through File Explorer or dragging the file into the PrusaSlicer application, or clicking the (icon icon) icon and selecting the file.

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Once the file loads in, you can move it around the buildplate and change it to your likings, or upload more files by dragging them into the application window.

Tools

In the top menu you will see a list of options.

(icon icon) will allow you to add a file from file explorer

(icon icon) will delete the current selected object

(icon icon) will clear the buildplate of all objects

(icon icon) will arrange the models on the buildplate

(icon icon) will copy the selected object

(icon icon) will paste from the clipboard

(icon icon) will add a copy of that object

(icon icon) will remove a copy of that object

(icon icon) will split a separated object into multiple objects

(icon icon) will split a separated object into multiple parts

(icon icon) will let you search features

(icon icon) will bring up the variable layer height menu which is beyond the scope of this guide and should not be used without a more comprehensive understanding of the printers.

(icon icon) undoes the last action

(icon icon) redoes the last undo

Moving

To move the print around the print bed, first click the item you wish to move, then either drag your shape to its intended position, or click the (icon icon) icon and you will see three arrows pop up around your shape.

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Once that happens you can either move it on the main axis by dragging those arrows, or just grab and drag the object to wherever you want it.

You can also set its exact position with the menu on the bottom right of the screen.

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There you will also see a menu with two options World Coordinates and Object Coordinates.

World Coordinates lets you set position relative to the bed, with 0,0 being at the bottom left corner.

Object Coordinates lets you shift the object from its current position and will move it as far as you put in. You can also switch to measuring in inches by checking the inches box.

Scaling

To scale your object, select the object, then select the (icon icon) icon, and three lines with boxes will appear, as well as a few orange boxes in a square around it.

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You can grab any of the three to stretch the object in the direction of that line, or instead grab one of the orange boxes to stretch in all directions equally.

You can also set its exact scale with the menu on the bottom right of the screen.

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Scale Factors allows you to set the scale relative to the original object.

Size \[World\] allows you to set the numeric size along all three axis. You can also switch to measuring in inches by checking the inches box.

If the lock icon is closed, the object will retain it’s original proportions and scale axis equally. If it is open you can manipulate the three separately.

The rewind icon will set the object to it’s original dimensions.

Rotation

To rotate your object, select the object, then select the (icon icon) icon, and three rings will appear.

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You can grab these rings and rotate them to rotate the object how you would like it to print. Keep in mind where the front of the bed is, signified by where it is written Prusa MK4.

It is recommended to rotate the object so that the least amount of overhang is achieved:

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And the maximum amount of the print is touching the build plate:

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You can also set its exact rotation with the menu on the bottom right of the screen.

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Putting numbers in the text boxes will rotate the object in the direction of the arrows that appear as many degrees as you insert in the box.

You can also click the (icon icon) icon and your object will show white planes. Clicking one of these will orient the object so that the selected plane is touching the buildplate.

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Cutting

To cut your object in 2 pieces, hit the (icon icon) icon, and a menu will appear, as well as the cutting plane.

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In the menu you will see a selection box labeled Mode. Inside there are two options, Planar and Dovetail.

Planar

When you select planar, you should first select where you would like to cut the file. The plane will automatically appear and shade the two halves of the object different colors. To adjust this cut, you can either drag the red and green arrows to tilt the plane, or grab and drag the grey ball to move the plane.

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You can also set the height of the cut off of the buildplate automatically in the menu.

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This will create a smooth cut into two pieces.

If you want to instead have a more secure way of joining these pieces after you cut, press the Add Connectors button.

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From there it will hide one of the two halves, and allow you to place connectors. You will see 3 options for the type of connector, Plug, Dowel, and Snap.

Plug creates a small protrusion from one side, and a matching hole in the other. You can select whether you would like a prism or frustum shape:

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As well as what shape you would like it to be, triangle, square, hexagon, or circle:

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Dowel creates holes in both halves of the print as well as a small dowel to join the two.

Again you can choose the shape of the dowel, triangle, square, hexagon, or circle:

Snap creates a small mechanism which will snap into a hole in the other piece.

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For all of these options, you can change the depth out of or into the piece, the horizontal size of the peg, and the rotation around its center.

For the snap you can alter the bulge of the top section and space between connectors. Hitting the rewind icon will pu tit back to default settings.

Once you are happy with the settings, you can click anywhere on the orange surface to place the connector where you click.

Hit confirm connectors once you are happy with the connector position and settings or cancel to return to the cut menu.

Dovetail

Dovetail will create a unique joint between the two pieces, where one will be able to slide into the other.

The plane will automatically appear and shade the two halves of the object different colors. To adjust this cut, you can either drag the red and green arrows to tilt the plane, grab and drag the white ball to rotate the groove, or grab and drag the grey ball or cube to move the plane.

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You can also set the height of the cut off of the buildplate automatically in the menu.

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From there you can adjust the settings of the dovetail joint, with the sliders provided. Hitting the rewind icon on any slider will set that slider back to it’s default position.

Cut Result

Below the other settings, you will see a section named Cut Result. There you will see a column for each half of the cut. If the check box is selected the cut will generate that pice and not discard it.

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You can then select how to place the object once it cuts. Keep Orientation will keep the object as it is before that cut. Place On Cut will lay the object along the plane of the cut. Flip Upside Down will invert the object.

If you have selected planar and not added connectors, you can at the bottom select to cut into parts instead of objects, which will leave the two sides connected but allow them to have their settings edited separately with the left parts menu.

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Support Painting

If you press the (icon icon) icon you can add supports in specific spots by “painting” with your mouse. Click and drag to add supports where you drag, and right click and drag to block supports in the certain spots you “paint”.

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You can also automatically paint areas, edit where can be painted, and edit your “brush” shape in the menu below.

Seam Painting

If you press the (icon icon) icon you can control where each layer of the print starts and ends, creating a small slightly visible seam.

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Clicking and dragging will force the printer to place a seam there, and right clicking and dragging will stop seams in that area.

You can also change the shape of your brush and view options in the menu that appears.

Measuring

To measure your object, select the object, then select the (icon icon) icon. You can then click individual faces, edges, and points to measure the distance, angle, and areas of the parts selected.

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When you measure a length, a (icon icon) icon will appear, and allow you to change the length highlighted and scale the rest of the model to enforce that length.

In the menu you can either hit the Restart Selection button to clear your selection, or click the (icon icon) icon next to the measures to copy the numbers there.

Done?

Once you are happy with the object’s placement, move to the Printer Settings section.

Printer Settings


Once you are satified with the object placement, move to the right menu.

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Here you will see a list of settings for layer heights:

0.1 mm will be the most precise setting, good for visual detail or mechanical functionality.

0.15 mm has both SPEED and STRUCTURAL options, choose SPEED for a faster print, or STRUCTURAL for a sturdier print.

0.2 mm has the same options, but both will be faster but lower quality than their 0.15 mm counterparts.

Filament

Here you can select the type of filament to be printed. Make sure this matches what is loaded in the printer before printing.

Printer

Here you select which printer to use. Select Original Prusa MK4 Input Shaper 0.4 nozzle.

Supports

Supports are how the printer helps overhangs print, as the printer must always work from bottom to top and cannot print without a surface to print on. Support can be selected and deselected, but is recommended to use whenever there are overhangs or floating objects in your print.

The options in the dropdown designate where supports generate, and gives 4 options, None, Support on Buildplate Only, For Support Enforcers Only, and Everywhere.

None will not create any supports.

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Support on Buildplate Only will only support overhangs over the buildplate, and overhangs that have other bits of object below will not generate support.

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For Support Enforcers Only only puts supports in specified spots, either by you or the model itself.

Everywhere means any overhang will be supported, no matter where on the print it is.

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It is recommended to use Everywhere when overhangs are present.

Infill

This will allow you to dictate how much of the interior of the print is filled in, with 0 meaning no fill, and 100 meaning completely full.

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Anything down to 10% will be self supporting enough, although 20% is recommended for nearly every print. 70% is the absolute maximum you need to go for a high strength print, however this should only be used if extreme strength is needed.

Brim

The brim helps prints stick to the print bed and avoid shifting and warping off of the bed. It is recommended to keep this setting selected for any print.

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Part Specific Settings.

In the part menu, you can select and change settings for specific parts by clicking the (icon icon) icon.

The full scope of this will not be covered on this website.

Custom Settings

In the top left you will see tabs wil more settings. These can affect more specific things about the print and printer but that is only recommended to use if you are more comfortable with the printer and how it works.

Done?

Once your settings are as desired, move to the Slicing Files section.

Slice Files


Once you have set up your print how you want it, press the Slice button in the bottom right.

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Once you do this, you will se a new tab appear, Preview. This allows you to look at the exact printing path of the printer.

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Here you can use the slider on the right to move up and down the layers, showing each layer path individually, and then use the bottom slider to watch the exact movement path for that layer.

Adding breaks

You can add breaks, custom g-code, and filament swaps into your print from here, by sliding the slider on the right to where you want and either clicking the (icon icon) icon to add a color swap, or right clicking to choose between pause, custom g-code, and color swaps.

Pauses will stop the print and let you either add parts into the print or check the print, and resume when you press a button on the printer. Add custom g-code will have the printer run a set custom g-code file. Color swap will do the same as regular clicking.

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If you choose to do a filament swap, make sure you are using the same type of filament.

View Settings

You can also see specific parts of the print broken down by type of print and shaded different colors, as well as a menu of options at the bottom. This lets you view more specific information about the print.

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Once you have done this, move to the Transferring to Printer section.

Transferring to Printer


Once you have your gcode file, take the USB drive out of the printer and plug it into the computer. You can ignore any windows that pop up after doing this. Navigate back to PrusaSlicer and look to the bottom right. Click the (icon icon) icon and hit Save when the window appears.

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Wait until the box at the bottom reads Exporting Finished then hit the eject icon. It is safe to remove the USB once the box reads Successfully Unmounted.

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Finally plug the drive back into the printer. Once you have done this move to the Printing section.

Printing


Once you load the USB drive back into the printer, if the file you wish to print was recently uploaded to the USB it will appear automatically.

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If this is the file you wish to print, simply click the knob and it will begin printing.

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If the file doesn’t appear or the file that appears isn’t the file you wish to print, navigate to the home menu.

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Select Print.

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then select the name of your file you wish to print. A menu will appear allowing you to confirm your selection.

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Hit print once you confirm it is the right file.

Changing Filament


To change filament, navigate to the Filament button on the home screen by rotating the dial, and pressing the dial to select. There you will be presented with 4 options, Load, Unload, Change, and Purge.

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Load will let you load a filament into the printer. Follow the instructions on the screen.

Unload will let you unload the currently stored filament. Follow the instructions on the screen.

Change will first unload and then load filament. Follow the instructions on the screen.

Purge will eject a small amount of the loaded filament. Follow the instructions on the screen.

Subsections of Lulzbot

Uploading Files


To upload files to the Ultimaker first get the stl, obj, or other 3D file type and open it with Cura LulzBot Edition either through opening through File Explorer or dragging the file into the Cura LulzBot Edition application.

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Once the file loads in, you can move it around the buildplate and change it to your likings, or upload more files by dragging them into the application window.

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Moving

To move the print around the print bed, first click the item you wish to move, then click the (icon icon) icon and you will see three arrows pop up around your shape.

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Once that happens you can either move it on the main axis by dragging those arrows, or just grab and drag the object to wherever you want it.

You can also set it’s exact position with the menu that appears next to the (icon icon) icon.

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there you will also see two checkboxes, Lock Model and two buttons Center and Bottom.

Lock Model makes it so the model cannot move other than by changing the numbers in the menu, dragging the model or arrows will no longer move it.

Center will move the object to the center of the buildplate.

Bottom moves it’s lowest point to be touching the print bed.

It is recommended to keep the Lock Model unselected and hit Bottom before slicing.

Scaling

To scale your object, select the object, then select the (icon icon) icon, and three lines with boxes will appear.

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You can grab any of the three to stretch the object in the direction of that line, or instead grab the central box to stretch in all directions equally.

Again a menu will pop up with certain options. The text boxes allow you to set the length, width, or height of the object by measured size or percentage of the original model.

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there you will also see two checkboxes, Snap Scaling and Uniform Scaling as well as a rewind icon, a (icon icon) icon, and a button that says Bottom.

Snap Scaling makes it so the object will snap between set sizes.

Uniform Scaling makes it so all the axis will scale uniformly, meaning any change to one axis will be matched in the other two to keep the proportions of the object the same.

The rewind icon will set the object to it’s original dimensions, and the (icon icon) icon will set it to the max size the printer can print.

Bottom moves it’s lowest point to be touching the print bed.

It is recommended to keep the Snap Scaling unselected and Uniform Scaling selected unless you intentionally want a off proportion model.

Rotation

To rotate your object, select the object, then select the (icon icon) icon, and three rings will appear.

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You can grab these rings and rotate them to rotate the object how you would like it to print. Keep in mind where the back of the bed is, signified by the lip where it is written Ultimaker S5.

It is recommended to rotate the object so that the least amount of overhang is achieved:

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And the maximum amount of the print is touching the build plate, shown by the light blue highlight:

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Again a menu with certain options will also appear next to the (icon icon) icon.

The rewind icon will return the object to it’s original orientation.

the (icon icon) icon will rotate the model as little as possible to ensure a flat surface is laying against the print bed.

the (icon icon) icon will allow you to click on a face of the print and the program will lay it flat against the print bed. This feature is somewhat inconsistent so it may take a few tries to correctly align it.

Snap Rotation makes it so the print will only rotate in multiples of 15 degrees.

It is recommended to keep Snap Rotation selected unless a particular angle is needed.

Mirroring

When you select the (icon icon) icon, 6 arrows will appear.

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Clicking any of these arrows will mirror the object as if there was a mirror that the arrow was pointed directly into.

Mesh Type

Clicking the (icon icon) icon will allow you to change how the object prints.

The first icon is the default, and will follow the print settings that you set.

The second prints as if is is support for a different model, which will follow the support settings that you set.

The third will deal with overlapping objects, which is much more complicated, and a full description of the options can be found here: https://support.makerbot.com/s/article/1667417981430.

The last will remove all supports in the volume of the object, but will not print the object itself.

Custom Supports

To create custom supports, select your object then hit the (icon icon) icon.

There you will see some options for how you want the support to generate.

Once you have set your desired shape, click where on the object you want to support and it will automatically support that spot.

Support blocking

The (icon icon) icon will block support in a cubic area, similar to the last option of the last tool.

To use this, click the model you want to remove supports from, click the (icon icon) icon, and then click where you want the blocker. You can then edit the blocker as if it was any other object, using the tools above. The print will not generate any supports in the area of this block.

Duplication

To duplicate your object, select the object and then hit the (icon icon) icon.

A menu will appear and allow you to set how many copies you want. Hit the Multiply button once you have set the desired number.

Pauses

To add a pause or filament change to your print, select the object and hit the (icon icon) icon.

There a menu will pop up, with a box to specify what layer you want the filament change at. If instead you just want to pause the print, select the Pause Only box.

Done?

Once you are happy with the object’s placement, move to the Print Settings section.

Printer Settings


Once you have your object oriented as desired, select your material.

Material selection

At the top of the display there will be a dropdown menu to select material type.

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Click to show the options for material selection and select the one currently loaded in the printer.

Now move to the print settings menu. There you will see lots of options, which I will briefly review here.

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Profiles

Firstly you will see a list of Profiles. These are the easiest way to select your settings.

High Detail prioritizes details and functionality. Use this for projects that need to look good or mechanically function.

Standard Is a mix of detail and speed. Use this for general printing.

High Speed is for quickly printing models that are prototypes or not particularly valuable. Use this for testing and quick prints.

Other Settings

There are lots of other settings that can be adapted, we will briefly review the most important.

Infill

Infill Density

Int the infill section, the Infill Density dropdown will allow you to dictate how much of the interior of the print is filled in, with 0 meaning no fill, and 100 meaning completely full.

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anything down to 10% will be self supporting enough, although 20% is recommended for nearly every print. 70% is the absolute maximum you need to go for a high strength print, however this should only be used if extreme strength is needed.

Infill pattern

This allows for a selection of how the infill will be created, and the options are shown below:

Grid image image Lines image image Triangles image image Trihexagon image image Cubic image image Cubic Subdivision image image Octet image image Quarter Cubic image image Concentric image image Zig Zag image image Cross image image Cross 3d image image Gyroid image image Lightning image image

Triangle is the recommended setting but this choice has little effect on the overall print.

Support

Supports are how the printer helps overhangs print, as the printer must always work from bottom to top and cannot print without a surface to print on. Support can be selected and deselected, but is recommended to use whenever there are overhangs or floating objects in your print.

Adhesion

Adhesion provides a way for you to help the print stick to the print bed better. There are a few options for this.

Skirt Simply outlines the shape before printing it, this does not help much with adhesion though.

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Brim creates a brim of filament around the bottom layer of your print.

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Raft creates a small 3d bubble below your print that is very large.

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None generates no adhesion support

It is recommended to select Brim for any print with only a small area touching the bed.

Vase Mode

Vase mode ignores all other settings and prints only the outer wall of your print in a spiral pattern.

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Custom settings

Many other specific settings can be tuned however there are far too many to cover in this guide, so look to a more specific guide on the Cura LulzBot Edition Slicer for information on that.

Done?

Once you have your preferred settings set, move to the Slicing Files section.

Slicing Files


Once you have set up your print how you want it, press the slice button in the bottom right.

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Once you do this, you will see a new tab appear, Preview. This allows you to look at the exact printing path of the printer.

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Here you can use the slider on the right to move up and down the layers, showing each layer path individually, and then use the bottom slider to watch the exact movement path for that layer.

Once you have done this, move to the Transferring and Printing section.

Transferring and Printng


To transfer your print to the printer, first make sure the computer is connected to the printer by USB cable, and the printer is on. Then press Print via USB in the box in the bottom right and a new menu will appear with the print settings.

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Click the Connect button and wait a few seconds. Eventually the box at the top will read Connected to Printer.

Once that happens move back to the right menu. Click the Pre-Heat buttons in the Hot End and Build Plate Sections.

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Once the printer is heated, hit the Start Print button to begin the print.

Changing Filament


To change filament on the LulzBot, first open the Cura LulzBot application, and navigate to the monitor tab.

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Click the Connect button and wait a few seconds. Eventually the box at the top will read Connected to Printer.

Once that happens move back to the right menu. Click the Pre-Heat buttons on the Hot End section only.

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Then wait until the larger black number changes to match the smaller grey number.

Now scroll down to the Manual Printer Control section.

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Change the number in Extrude Amount to 100, then hit the Retract button. Then gently pull upwards on the filament.

To load filament, use the same process as above, but set the number to 80 instead of 100 and hit the Extrude button while gently pushing the filament in.

Subsections of Laser Cutter

Uploading Files


To bring your file into the Laser Cutters first go to https://glowforge.com. There you will see a website with many options.

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If the computer is not signed into glowforge, have an adult sign you in.

If the computer is signed in, hit the Create button, which will take you to a new menu.

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there you will see a list of projects, which you can select to open, or in the top left, there is a Create a New Design button for your own designs. Hit the Create button and it will open a dropdown menu.

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Create a Blank Design will open an empty workspace, where you can start from scratch and use the tools to create your design.

Upload a File will let you upload one fo your own files, which will open up a menu to select your file. Once you select it it will open your file in the workspace to edit as you please.

Trace a design will let you trace a design, which will be covered in a separate page, go to the Tracing Page.

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No matter what you choose, you will eventually reach the workspace. There you will se a lot of options. We’ll start with the top menu.

Top Bar

Selection Tool

Hitting the (icon icon) icon will allow you to select objects in the frame by clicking them or dragging your mouse over them.

Pan Tool

Hitting the (icon icon) icon will allow you to pan the scene by dragging with your mouse.

Undo and Redo

Hitting the (icon icon) icon will undo your last action, and hitting the (icon icon) icon will redo your last undone action.

Import artwork

Hitting the (icon icon) icon will open the import artwork menu.

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Here you can select to import artwork from the computer, trace artwork, or use the search bar to search designs. When you select a design it will open in the workspace. We will cover tracing in the Tracing page.

Magic Canvas

Hitting the (icon icon) icon will open the Magic Canvas menu.

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This menu will allow you to add AI generated designs to your cut. Select which type of design you would like to generate, and type in the prompt you would like to generate. A loading menu will appear and eventually your design will appear. You can then choose to use the image as is, or edit the image with the tools provided.

Add Shape

Hitting the (icon icon) icon will open a menu with a list of shapes you can add to your design.

Hitting the first 3 shapes will create that shape, hitting the pentagon or star icon will open another menu.

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There you can edit the number of points in your shape, change the sharpness of a star, and round the corners.

Text

Hitting the (icon icon) icon will create text and open a menu to customize that text.

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Firstly put what you want the text to say in the first box.

Then you can edit the font by clicking the dropdown labeled Typeface.

You can edit the thickness of the letters by clicking the dropdown under Weight.

You can select the switch labeled Italic to make the text Italic.

You can edit the size of the text by clicking the dropdown labeled Size.

You can change the alignment in the box by clicking the dropdown labeled Alignment.

You can edit the spacing between the letters by clicking the dropdown labeled Spacing.

You can make your text into different shapes by clicking the dropdown labeled Style.

If you have a style selected, clicking the Options button will allow you to customize the style you selected.

More Options

Hitting the (icon icon) icon will open a new menu with more options.

Refresh Bed Image will re-scan the bed and show what is there.

Set focus will allow you to click somewhere on the bed to force the glowforge to focus on.

Design Details will open up a panel of information about your design, as well as any instructions included with the design.

Export Design will allow you to export your design to the computer.

Past Prints will show all past print jobs on this file.

Keyboard Shortcuts shows the list of keyboard shortcuts.

Preferences opens up a menu of accessibility options.

Pro Passthrough is used to make longer designs, which will be reviewed more in the pro passthrough page.

Do not select Glowforge Air Filter Attached as we do not have that.

Units will switch from inches to centimeters for measuring.

Movement and Arrangement

Moving

To move an object around the screen, simply select it and drag.

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Scaling

To scale an object select it and drag the white dots. If the aspect ratio is locked in the arrangement menu, the object will scale evenly. If not it will scale however you drag it.

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Rotation

To rotate an object, select it and drag the (icon icon) icon until it is rotated how you want it.

Arrangement Menu

Selecting the (icon icon) icon in the bottom left will open up a menu.

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Here you can select the exact position of the object and scale of the object, as well as unlocking and locking the aspect ratio by clicking the (icon icon) icon.

Alignment Menu

Selecting the (icon icon) icon in the bottom left will open up another menu.

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This menu allows you to align multiple objects to each other as is displayed in the buttons shown.

After selecting an object, a side bar will appear.

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Outline

Hitting the (icon icon) icon will open a menu, and allow you to create an outline of the currently selected object.

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Once you create the outline, you can adjust how far outside or inside the shape the line is.

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Mirroring

Hitting the (icon icon) icon will mirror the object vertically, and hitting the (icon icon) icon will mirror the image horizontally.

Patterned line

Hitting the (icon icon) icon will open another menu, which will allow you to create a patterned line from a regular line object.

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Hitting the dropdown labeled Mode will allow you to choose from a list of options.

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Repeating shapes will allow you to place shapes along the line.

Seamless Pattern will create a pattern along the line.

Stitching Holes will create holes along the line.

Perforated Line will cut a dashed line.

Hold-in Tabs will give the line small bits of material to keep it in place while cutting that are easy to remove afterwards.

No matter what option you choose, there will be a list of customizations to edit your pattern below, with more available after hitting the Options dropdown.

Puzzle Maker

Hitting the (icon icon) icon will open another menu, which will allow you to place a puzzle around your object.

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You can specify how many rows and columns to add, whether you want a frame, and whether you want to keep the selected object or delete it after creating the puzzle around it.

Hit the Create Puzzle button to create the puzzle.

Stamp maker

Hitting the (icon icon) icon will open another menu, which will allow you to create a stamp that stamps the selected design.

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Padding will dictate how far the stamp will extend past the design’s edge.

Keep Original Artwork will keep the design as well as creating the stamp.

Add Edge will add a box around the stamp to make it easy to cut out of your material.

Hit the Create Stamp button to create the Stamp.

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Done?

Once you are happy with your design, move to the Material Selection page.

Material Selection


Once your design is ready, select what material you wish to use from the bins near the laser cutters.

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Once you have loaded the material into the cutter, go to the top left corner of your workspace and click the button which will either be labeled Unknown Material or some other material name. This will open up a menu.

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Use the search bar to select the type of material you are using. In general it is best to call anything less than 1/8 inch medium, and anything greater then or equal to 1/8 inch thick.

Once you have selected your material, move to the Cut Settings page.

Adjust Settings


Once you have your material selected, we can start choosing how we want each shape to be cut.

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On the left of the screen will show all individual objects in the workspace. Click on the object you wish to change the settings of.

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Cut Options

A menu will appear, with various options. First let’s look at the top menu. Each of the options on the top menu will cut the object in a different way.

Engraving

Engraving will have the laser cutter burn an area into your material but not cut all the way through.

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If you have a shape with a simple boundary this will just fill in the shape.

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But if you have an image instead, the engraving will attempt to create a pattern to make the image.

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Clicking the arrow next to the default setting will open up a menu of more options.

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Speed controls how fast the laser moves, and Power controls how much power the laser outputs.

If you have an image, there will be a panel labeled Bitmap Options.

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The dropdown labeled Grayscale will let you choose how darkness is interpreted by the computer.

Convert To Dots will add more small dots in darker areas and less in lighter areas.

Convert To Patterns will add a darker pattern in darker areas and a lighter pattern in lighter areas.

Vary Power will use more power in darker areas and more in lighter areas, with the maximum power being the number specified in the previous panel and the minimum power being specified in a box just below the dropdown.

For either of the first two options a slider labeled Pattern Density will appear, where the left gray bar designates the lightest pattern the printer will create and the right bar designating the darkest pattern the printer will create.

For any of the three options, there is a slider that will change how the edge of the image is managed, between minimizing the margin and maximizing the quality of the image.

Finally there will be options labeled Engrave

Lines Per Inch designates how many lines the laser will make per inch.

# of Passes designates how many passes the laser will do during the engraving process.

Focus Height can be changed from a manual to automatic focus. It is recommended to set it to Auto.

Cutting

The cut setting will cut the outline of the selected object.

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Clicking the arrow next to the default setting will open up a menu of more options.

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Speed controls how fast the laser moves, and Power controls how much power the laser outputs.

If the laser does not cut all the way through, turn down the speed by 10-20 and try again.

# of Passes designates how many passes the laser will do during the cutting process.

Focus Height can be changed from a manual to automatic focus. It is recommended to set it to Auto.

Scoring

Scoring will engrave just the outline of the shape but not cut all the way through.

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Clicking the arrow next to the default setting will open up a menu of more options.

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Speed controls how fast the laser moves, and Power controls how much power the laser outputs.

# of Passes designates how many passes the laser will do during the engraving process.

Focus Height can be changed from a manual to automatic focus. It is recommended to set it to Auto

Ignoring

Ignore will make the cutter completely ignore the object and not cut it at all.

Done?

Once you have your settings set, move to the Process Ordering page.

Process Ordering


Once you have your cut settings set, close out any open menus.

Now it is important to order the cuts in an appropriate order.

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The cutter will do the steps in the left bar from top to bottom.

Take any engraving and scoring steps, and drag them upwards, and take any cutting steps and drag them downwards. This way pieces will not move after being cut and be misaligned for engraving.

Once you are done this, move to Printing.

Printing


Cutter Selection

Before cutting make sure you have the right cutter selected by clicking the name of the Glowforge in the top right and selecting which machine you are using.

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The “Glowforge” has the slot in the front for passthrough cutting while the “Glowforge II” does not.

Last Rearrangement

Once you are ready to print, look at the material image on the workspace and make sure that the object is in the right location.

The two things to look out for are:

  1. Make sure your object is not over any holes in your material.

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  1. If possible, try to move your object to leave the biggest space possible for others to cut.

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Printing

When you are ready to print, click the Print button in the top right.

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From there the printer will begin the printing process, and eventually show a menu.

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When this menu shows, check once again that your object is not over any holes as the bed image often shifts slightly when you do this.

Once you are confident it will print correctly, move to the laser cutter and hit the flashing white button. Your design should begin printing.

If you need to cancel at any time, just hit the cancel print button on the computer.

Tracing


To trace an image into the laser cutter, place the drawing or art you wish to trace in the machine and close the lid.

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Then either go to the Glowforge home menu and hit Create New Design and Trace Artwork or open a workspace and hit the (icon icon) icon and then the Trace button in the top right. This will open up an image of the bed and anything in it.

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Now simply drag your mouse over the art you wish to trace.

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This will show a black and white scan of the artwork. If you wish to cut an outline of any section of the art, click that area and it will outline it in purple.

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Once you have selected all areas to cut, hit the Place Artwork button in the top right.

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This will place an engraving of the art, as well as cut lines anywhere you selected, with the two grouped together. Right click and hit Ungroup to seperate the two.

Passthrough Usage


Cutter Setup

To activate passthrough, first set up the cutter to let objects pass through it.

To do this, first open the lid, open the front compartment, and pull out the black tray.

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You will then see in the front and back 2 black screws.

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Twist these to remove them and the attached bar, and set them aside somewhere safe.

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You can then place the tray back in, and close the front and the lid.

Now insert your material so that the closest edge to you is lined up with the front of the black tray, and the back sticks out through the back flap on the cutter.

Software Setup

Open a workspace on the computer and click the (icon icon) icon on the top bar, then select the Pro Passthrough option. This will extend the workspace upwards as far as you want. Now simply create your extra long design, following the other steps as you normally would.

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Printing

Hit the Print button as you would for any print and start the print.

Once it finishes it will show a new menu as it scans your cut so far.

Then once it has finished a new menu will appear. Simply pull your print forwards about 8 inches, then hit continue.

The print will re-scan and then continue with your design. Hit the button once it begins glowing.

If your design takes more than two prints, repeat the last 2 steps until you have finished your design.

Subsections of CNC Machine (Shopbot)

2D Cutting


The CNC machine’s primary functionality is cutting 2D parts. It can create cuts of many types and outline, engrave, and carve designs into almost any material. To prepare 2d files use these guides:

Uploading 2D Files

Creating 2D Paths

Subsections of 2D Cutting

Uploading Files


How to use aspire (main) To start designing a part, go into Aspire and click File > New. This will create a new Aspire file in the .crv3d format. It will also take you to the Job Setup menu.

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Here, you can set the width, height, and thickness of the material you will be cutting (in the Job Size section). Don’t change anything else in this menu. To confirm the size of the job, press OK at the bottom left. If you want to go back to this menu to edit the size of the cut, go to Edit > Job Size and Position.

Once you confirm, you will see the workspace.

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You can import vectors into Aspire by going into Aspire and clicking File > Import… > Import Vectors. You can then import a .svg vector file.

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You can also make vectors within Aspire. You can do this by pressing one of the buttons in the “Create Vectors” section of the “Drawing” tab.

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To move things around in Aspire, use “Transform Mode” - the third tool from the left of the “Edit Objects” section of the “Drawing” tab.

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You can save Aspire files by pressing File > Save or pressing Ctrl + S. Aspire does not autosave your files, so remember to save them before you close the program.

Once you have uploaded or created your vectors, move to the Creating 2D Paths section.

Path Settings


Once you have your vector file, we will create cut paths for the file.

Once you have the vectors, you need to turn them into toolpaths in order for the shopbot to be able to cut them.

Open the toolpaths tab on the top right corner of Aspire. It will create a menu on the right side.

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Pin this menu by clicking the pin button in the top right corner of the menu that opens up so it’s easier to access.

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To create a toolpath: first, select the vector that you would like to turn into a toolpath. Then, press one of the buttons in “Toolpath Operations” that look like wood (in the top three rows). This will make a toolpath out of the selected vector. There are some settings that you will have to adjust in the menu that appears.

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When the settings are correct, scroll down to the bottom of the tab with the scrollbar on the right and click the Calculate button to finish making the toolpath. This will display a preview of your cuts. Hit Clear Preview and then Preview all Paths to see what the paths will carve.

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Repeat this step with each vector part to create all of the toolpaths.

If you want to edit a toolpath, press the Edit Toolpaths button. To delete a toolpath, right click it in the toolpaths section below and press delete > this.

When you are done with creating and editing the toolpaths, export them by pressing the Save Toolpaths button. Make sure the toolpaths you want to export have the checkmark next to them checked.

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In the menu that appears after clicking the Save Toolpaths button, make sure these settings are selected:

  • Visible toolpaths to one file
  • Machine: CID Shopbot
  • Post Processor: ShopBot TC (inch)(`.sbp)

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Then press the Save Toolpath(s) … button at the bottom.

This will export your toolpaths as a .sbp file.

Once you have done this, move to the Securing Material page.

3D Cutting


The CNC machine has some good options for cutting simple but large 3D parts. Careful use of the settings is important here to get good results. Use these guides for 3D file setup:

Uploading 3D Files

Smooth and Rough Carving

Subsections of 3D Cutting

Uploading Files


To begin to create a 3D part, meaning any shape that is not a flat design or simple prism, you will want to create the file outside of Aspire first. There is some modeling functionality in Aspire but it will be much easier to create the part with a different software.Once you have your 3d part created, export it as an .obj or .stl file.

Once you have your file, open it with Aspire, edit the job settings as you would with a 2d part, and you will have your file, likely much larger than you intended.

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To fix this you should change the dimensions in the options box that appears on the side of the screen.

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Within this box you can also rotate it with the profile buttons and the boxes for rotation. Keep in mind that the Shopbot can only cut downwards and not to the side, so keep in mind how your model is oriented and you will have all of the holes you intended.

When you are satisfied hit the Position And Import button.

Since the Shopbot cannot cut both the top and bottom of a piece at the same time, it will cut the top and bottom halves separately. You can adjust this by changing the number in the second option box.

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When you do that, the models will appear on top of each other in the 2d view, choose the move tool (cursor with a cross) and move one of the 2 objects away so they do not overlap.

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Next go to the drawing tools and get the rectangle tool. Create a rectangle around both of your parts.

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Then move to the Smooth and Rough Carving section.

Smooth and Rough Carves


Once you have your file set up correctly, select both of your pieces and the rectangle around them and select the rough machining toolpath.

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Select your bit and make sure that `Machining Limit Boundary is set to “Selected Vectors.” Then Hit calculate. Your toolpath should look like a rough outline of your shape

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Now go back, select both pieces and the rectangle, and select Finish Machining Toolpath.

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Now for the bit selection, hit Select and then look for a bit that is the same size as the one you used for the first path, but says (Smooth Carve) on the end. If this bit exists, simply select it and use it. If not, create a new bit with the same settings as your original bit, but with a Stepover of 10% or less, a spindle speed of 12000 RPM, and a feed rate and plunge rate of 6. Rename it the name of your bit followed by “(Smooth Carve)”. Then select that bit you just made.

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Make sure that `Machining Limit Boundary is set to “Selected Vectors” and calculate your path.

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You now have your cut file, and you are free to cut like any other piece. Go to the Securing Material section.

Securing Material


Once you are ready to secure your material to the bed, first take blue tape or painters tape and cover the bottom surface of your material in the area of your cut and the area on the bed where you want to attach the object.

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Then take superglue and put a thin spread on the tape on the bed. DO NOT PUT SUPERGLUE ON THE BED ITSELF. Take the accelerant and spray it onto the tape on the bottom of your object, and push the object down onto the bed and hold it there for a few seconds.

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Your object will be attached to the bed securely. Move to the Spindle Warmup section to begin your cutting process. Once you are done cutting, simply pull the tape off of the bed and your object.

CNC Spindle Warmup


Before the first cut of the day, be sure to warm up the spindle. Afterwards, the spindle will be warm from other cuts that you do, but make sure to warm it up before the first cut of the day so that it doesn’t break.

First, go to shopbot full mode by pressing the blue question mark button ? and then pressing Switch to FULL at the bottom of the menu that comes up afterwards. In shopbot full mode, press the keyboard keys, C, and then 5 to start the process, or navigate there with the top menu.

The process consists of the spindle spinning at 3 different speeds for 3 minutes each. After roughly 9 minutes and 3 seconds, the warm-up routine will be complete. When you are done, be sure to change the shopbot controls back to easy mode by pressing the blue EASY button. You are all ready to cut, move to the Zeroing and Cutting section.

Zeroing and Cutting


Once you have the file, and have secured your material and warmed up the machine, open the shopbot app and make sure you’re in shopbot easy mode.

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Then open the manual control panel by clicking the yellow box.

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You will zero the X and Y at the same time. Before you zero the X and Y, make sure the piece of wood (or other material) is in the machine, not crooked, and is held down in some way. Then use the right set of arrows to lift the head of the machine up so that the bit will not get caught or drag across any of the parts.

Then use the left arrows to move the bit until it is exactly lined up with the bottom left corner of the area you want to cut.

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It will place 0,0 in your aspire file at this location. Click Zero Axis, select X and Y, and then hit Zero.

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Once the X and Y is zeroed, you can zero the Z. Open up the keypad and move the bit so that it is over the material. Place the metal Z-zero plate on the material beneath the bit.

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Close the keypad and click the Z-zero button on the computer controller, then press enter to confirm.

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The bit will go down until it hits the Z-zero plate, and then go back up, down again, and finally back up again. Once the bit stops moving, you can remove the Z-zero plate, and the Z is now zeroed. You should re-zero the Z before each cut.

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The machine now is properly zeroed. Press “Cut Part”. This will ask you to open a file. Select the .sbp file you want to cut.

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Once the file loads in, you are ready to start the cut by hitting the Start button.

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Troubleshooting


The two most common things to go wrong are a USB Control Box Problem or True Zero getting reset wrong.

USB Control Box Problems

A USB control box problem happens when there is a yellow box on the computer that says there’s a “USB control box problem!”.

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When there is a USB control box problem, it usually means there has been a problem with the power. Reset the power box, and then press “retry control box” on the computer.

If resetting the power box does not fix the problem, try these steps:

  • Turning the shopbot on and off via the red on switch on the right side
  • Closing and restarting the shopbot program on the computer (if it does not close, you may have to end the task in the task manager).
  • Unplugging and then re-plugging the shopbot cord from the computer. The shopbot cord is the one on the left. You could try another port, but the one on the right seems to not work for the shopbot. So use the left one.
  • Restarting the computer. Ask a CID co-director for the password when it turns back on.

Subsections of Wazer

Uploading Files


To cut a file on the water cutter, first open up https://wam.wazer.com.

There you will need to sign in, get an adult to sign into the website for you.

Once you sign in, the workspace will open up automatically.

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Uploading

To upload your file click Import File and select your SVG or DXF file.

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Once you have done that, you will see the name of your part, as well as some options.

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You can add or subtract copies by hitting the + or - buttons, or split a file into it’s individual components by hitting the rectangle under Split.

You can also import another file by clicking Import File again.

Scale and Position

To scale and position your file, click Scale and Position and then click the object you wish to manipulate.

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A menu will pop up wil a few options.

Firstly, you can drag the object around the bed to position it or use the X Position and Y Position boxes to move it to a specific location.

You can rotate it with the Rotation box by inputting how many degrees you want to rotate it.

You can scale it to a percentage of the original size with the Scale box or set a certain width or height with the Width and Height box. The object will retain the same proportions so width and height will scale regularly.

Done?

Once you are happy with the positioning, move to the Cut Settings page.

Cut Settings


Once your file is set up properly, we will now set up the machine to cut it.

Material settings

First click the tab labeled Material.

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Then select the material currently loaded in the Water Cutter.

Cutting Path

Next select Cutting Path.

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This will show the exact way that the cutter will cut your file. if you want to keep the piece outside of your file select inside, and if you want to keep the piece inside of your file select outside. Otherwise hit centerline.

Offset will dedicate how far the cut line will be outside or inside the file line.

Tabs and Leads

Select Tabs and Leads next.

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Tabs will be little bits of material that keep the material steady while cutting. You can either choose to manually place tabs by clicking along your path, or choose a number of tabs in the Tab count box and click Automatic Tab Placement.

Leads will tell the machine to stray off the cut path to make more precise cuts and eliminate the bits leftover from removing tabs. Only use this if you only care about one of the two pieces you will cut.

Cut File

FInally select Cut.

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There you can select the quality of your cut, where higher quality takes more time and sediment.

Finally type the name of the file for identification on the machine.

Once you are done that, hit Generate Job File and the g-code will download to your computer.

Done?

Once you have done this, move to the Securing Material section.

Securing Material


To secure the material, place it on the print bed, roughly centered. Then take the screws that are with the Wazer and screw them in on each side of you material.

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Your material is now ready to cut. Go to the Water and Sediment Setup section.

Water and Sediment Setup


Before you start your cut, make sure that the water and sediment are set up properly.

Firstly, if the water level in the wazer is too low, use the hose to fill it until the water level is even with the cut bed.

Then to set up the sediment, go to the left side of the Wazer and pull out the drawer.

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Then slowly pour the abrasive through the screens on top of the cups until the cups are full.

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Next we will remove the used sediment. Open the lid and remove the front black panel inside the machine.

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Inside you will see two buckets. Empty them into the used sediment bin.

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Then replace the black panel.

Make sure the water supply is on and you are ready to cut. Go to the Cutting section.

Cutting


Once you have your file created, remove the SD card from the Wazer and plug it into your computer. Drag your file onto the SD card, eject it, and plug it back into the machine. Turn the machine on and use the keypad to navigate to select cut file. From there, select the file you wish to cut.

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You will then be prompted to lift the nozzle when a screen pops up.

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Loosen the silver knob on the cut head and lift up the nozzle.

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Once you are done that, hit OK.

The nozzle will then move to the top left corner of the bed.

The cutter will then ask you to setup the sediment and water, and fasten your material to the bed. Do that now if you haven’t already.

The screen will then prompt you to set the nozzle height.

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Use the arrow keys to move the nozzle head above your material and loosen the silver knob again. Then remove the black cap and place it with the tab under the nozzle.

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Finally lower the nozzle until it rests on the tab, and tighten the silver knob, and place the black cap back on top. Hit OK to proceed.

Finally the cut menu will appear. First select move origin. You will then be able to move the nozzle and place it where the top left corner of your file will start cutting.

Once you have done that it is recommended to hit check cut extents. This will trace out the boundary of the cut to make sure you won’t hit any screws or go over any preexisting holes in the material.

Finally once you are satisfied with the setup, close the lid and hit start cut.

If something seems weird or goes wrong with the print, pause the print by hitting start/stop and get a CID co-director to help you.