Subsections of Prusa Mark 4

Uploading Files


To upload files to the Prusa Printers first get the stl, obj, or other 3D file type and open it with PrusaSlicer either through opening through File Explorer or dragging the file into the PrusaSlicer application, or clicking the (icon icon) icon and selecting the file.

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Once the file loads in, you can move it around the buildplate and change it to your likings, or upload more files by dragging them into the application window.

Tools

In the top menu you will see a list of options.

(icon icon) will allow you to add a file from file explorer

(icon icon) will delete the current selected object

(icon icon) will clear the buildplate of all objects

(icon icon) will arrange the models on the buildplate

(icon icon) will copy the selected object

(icon icon) will paste from the clipboard

(icon icon) will add a copy of that object

(icon icon) will remove a copy of that object

(icon icon) will split a separated object into multiple objects

(icon icon) will split a separated object into multiple parts

(icon icon) will let you search features

(icon icon) will bring up the variable layer height menu which is beyond the scope of this guide and should not be used without a more comprehensive understanding of the printers.

(icon icon) undoes the last action

(icon icon) redoes the last undo

Moving

To move the print around the print bed, first click the item you wish to move, then either drag your shape to its intended position, or click the (icon icon) icon and you will see three arrows pop up around your shape.

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Once that happens you can either move it on the main axis by dragging those arrows, or just grab and drag the object to wherever you want it.

You can also set its exact position with the menu on the bottom right of the screen.

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There you will also see a menu with two options World Coordinates and Object Coordinates.

World Coordinates lets you set position relative to the bed, with 0,0 being at the bottom left corner.

Object Coordinates lets you shift the object from its current position and will move it as far as you put in. You can also switch to measuring in inches by checking the inches box.

Scaling

To scale your object, select the object, then select the (icon icon) icon, and three lines with boxes will appear, as well as a few orange boxes in a square around it.

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You can grab any of the three to stretch the object in the direction of that line, or instead grab one of the orange boxes to stretch in all directions equally.

You can also set its exact scale with the menu on the bottom right of the screen.

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Scale Factors allows you to set the scale relative to the original object.

Size \[World\] allows you to set the numeric size along all three axis. You can also switch to measuring in inches by checking the inches box.

If the lock icon is closed, the object will retain it’s original proportions and scale axis equally. If it is open you can manipulate the three separately.

The rewind icon will set the object to it’s original dimensions.

Rotation

To rotate your object, select the object, then select the (icon icon) icon, and three rings will appear.

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You can grab these rings and rotate them to rotate the object how you would like it to print. Keep in mind where the front of the bed is, signified by where it is written Prusa MK4.

It is recommended to rotate the object so that the least amount of overhang is achieved:

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And the maximum amount of the print is touching the build plate:

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You can also set its exact rotation with the menu on the bottom right of the screen.

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Putting numbers in the text boxes will rotate the object in the direction of the arrows that appear as many degrees as you insert in the box.

You can also click the (icon icon) icon and your object will show white planes. Clicking one of these will orient the object so that the selected plane is touching the buildplate.

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Cutting

To cut your object in 2 pieces, hit the (icon icon) icon, and a menu will appear, as well as the cutting plane.

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In the menu you will see a selection box labeled Mode. Inside there are two options, Planar and Dovetail.

Planar

When you select planar, you should first select where you would like to cut the file. The plane will automatically appear and shade the two halves of the object different colors. To adjust this cut, you can either drag the red and green arrows to tilt the plane, or grab and drag the grey ball to move the plane.

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You can also set the height of the cut off of the buildplate automatically in the menu.

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This will create a smooth cut into two pieces.

If you want to instead have a more secure way of joining these pieces after you cut, press the Add Connectors button.

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From there it will hide one of the two halves, and allow you to place connectors. You will see 3 options for the type of connector, Plug, Dowel, and Snap.

Plug creates a small protrusion from one side, and a matching hole in the other. You can select whether you would like a prism or frustum shape:

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As well as what shape you would like it to be, triangle, square, hexagon, or circle:

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Dowel creates holes in both halves of the print as well as a small dowel to join the two.

Again you can choose the shape of the dowel, triangle, square, hexagon, or circle:

Snap creates a small mechanism which will snap into a hole in the other piece.

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For all of these options, you can change the depth out of or into the piece, the horizontal size of the peg, and the rotation around its center.

For the snap you can alter the bulge of the top section and space between connectors. Hitting the rewind icon will pu tit back to default settings.

Once you are happy with the settings, you can click anywhere on the orange surface to place the connector where you click.

Hit confirm connectors once you are happy with the connector position and settings or cancel to return to the cut menu.

Dovetail

Dovetail will create a unique joint between the two pieces, where one will be able to slide into the other.

The plane will automatically appear and shade the two halves of the object different colors. To adjust this cut, you can either drag the red and green arrows to tilt the plane, grab and drag the white ball to rotate the groove, or grab and drag the grey ball or cube to move the plane.

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You can also set the height of the cut off of the buildplate automatically in the menu.

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From there you can adjust the settings of the dovetail joint, with the sliders provided. Hitting the rewind icon on any slider will set that slider back to it’s default position.

Cut Result

Below the other settings, you will see a section named Cut Result. There you will see a column for each half of the cut. If the check box is selected the cut will generate that pice and not discard it.

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You can then select how to place the object once it cuts. Keep Orientation will keep the object as it is before that cut. Place On Cut will lay the object along the plane of the cut. Flip Upside Down will invert the object.

If you have selected planar and not added connectors, you can at the bottom select to cut into parts instead of objects, which will leave the two sides connected but allow them to have their settings edited separately with the left parts menu.

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Support Painting

If you press the (icon icon) icon you can add supports in specific spots by “painting” with your mouse. Click and drag to add supports where you drag, and right click and drag to block supports in the certain spots you “paint”.

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You can also automatically paint areas, edit where can be painted, and edit your “brush” shape in the menu below.

Seam Painting

If you press the (icon icon) icon you can control where each layer of the print starts and ends, creating a small slightly visible seam.

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Clicking and dragging will force the printer to place a seam there, and right clicking and dragging will stop seams in that area.

You can also change the shape of your brush and view options in the menu that appears.

Measuring

To measure your object, select the object, then select the (icon icon) icon. You can then click individual faces, edges, and points to measure the distance, angle, and areas of the parts selected.

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When you measure a length, a (icon icon) icon will appear, and allow you to change the length highlighted and scale the rest of the model to enforce that length.

In the menu you can either hit the Restart Selection button to clear your selection, or click the (icon icon) icon next to the measures to copy the numbers there.

Done?

Once you are happy with the object’s placement, move to the Printer Settings section.

Printer Settings


Once you are satified with the object placement, move to the right menu.

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Here you will see a list of settings for layer heights:

0.1 mm will be the most precise setting, good for visual detail or mechanical functionality.

0.15 mm has both SPEED and STRUCTURAL options, choose SPEED for a faster print, or STRUCTURAL for a sturdier print.

0.2 mm has the same options, but both will be faster but lower quality than their 0.15 mm counterparts.

Filament

Here you can select the type of filament to be printed. Make sure this matches what is loaded in the printer before printing.

Printer

Here you select which printer to use. Select Original Prusa MK4 Input Shaper 0.4 nozzle.

Supports

Supports are how the printer helps overhangs print, as the printer must always work from bottom to top and cannot print without a surface to print on. Support can be selected and deselected, but is recommended to use whenever there are overhangs or floating objects in your print.

The options in the dropdown designate where supports generate, and gives 4 options, None, Support on Buildplate Only, For Support Enforcers Only, and Everywhere.

None will not create any supports.

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Support on Buildplate Only will only support overhangs over the buildplate, and overhangs that have other bits of object below will not generate support.

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For Support Enforcers Only only puts supports in specified spots, either by you or the model itself.

Everywhere means any overhang will be supported, no matter where on the print it is.

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It is recommended to use Everywhere when overhangs are present.

Infill

This will allow you to dictate how much of the interior of the print is filled in, with 0 meaning no fill, and 100 meaning completely full.

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Anything down to 10% will be self supporting enough, although 20% is recommended for nearly every print. 70% is the absolute maximum you need to go for a high strength print, however this should only be used if extreme strength is needed.

Brim

The brim helps prints stick to the print bed and avoid shifting and warping off of the bed. It is recommended to keep this setting selected for any print.

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Part Specific Settings.

In the part menu, you can select and change settings for specific parts by clicking the (icon icon) icon.

The full scope of this will not be covered on this website.

Custom Settings

In the top left you will see tabs wil more settings. These can affect more specific things about the print and printer but that is only recommended to use if you are more comfortable with the printer and how it works.

Done?

Once your settings are as desired, move to the Slicing Files section.

Slice Files


Once you have set up your print how you want it, press the Slice button in the bottom right.

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Once you do this, you will se a new tab appear, Preview. This allows you to look at the exact printing path of the printer.

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Here you can use the slider on the right to move up and down the layers, showing each layer path individually, and then use the bottom slider to watch the exact movement path for that layer.

Adding breaks

You can add breaks, custom g-code, and filament swaps into your print from here, by sliding the slider on the right to where you want and either clicking the (icon icon) icon to add a color swap, or right clicking to choose between pause, custom g-code, and color swaps.

Pauses will stop the print and let you either add parts into the print or check the print, and resume when you press a button on the printer. Add custom g-code will have the printer run a set custom g-code file. Color swap will do the same as regular clicking.

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If you choose to do a filament swap, make sure you are using the same type of filament.

View Settings

You can also see specific parts of the print broken down by type of print and shaded different colors, as well as a menu of options at the bottom. This lets you view more specific information about the print.

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Once you have done this, move to the Transferring to Printer section.

Transferring to Printer


Once you have your gcode file, take the USB drive out of the printer and plug it into the computer. You can ignore any windows that pop up after doing this. Navigate back to PrusaSlicer and look to the bottom right. Click the (icon icon) icon and hit Save when the window appears.

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Wait until the box at the bottom reads Exporting Finished then hit the eject icon. It is safe to remove the USB once the box reads Successfully Unmounted.

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Finally plug the drive back into the printer. Once you have done this move to the Printing section.

Printing


Once you load the USB drive back into the printer, if the file you wish to print was recently uploaded to the USB it will appear automatically.

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If this is the file you wish to print, simply click the knob and it will begin printing.

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If the file doesn’t appear or the file that appears isn’t the file you wish to print, navigate to the home menu.

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Select Print.

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then select the name of your file you wish to print. A menu will appear allowing you to confirm your selection.

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Hit print once you confirm it is the right file.

Changing Filament


To change filament, navigate to the Filament button on the home screen by rotating the dial, and pressing the dial to select. There you will be presented with 4 options, Load, Unload, Change, and Purge.

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Load will let you load a filament into the printer. Follow the instructions on the screen.

Unload will let you unload the currently stored filament. Follow the instructions on the screen.

Change will first unload and then load filament. Follow the instructions on the screen.

Purge will eject a small amount of the loaded filament. Follow the instructions on the screen.